Design an original creative project to change their Minecraft world through coding events
Apply coordinates in coding while playing Minecraft
Use variables in coding
Create IF THEN and IF THEN ELSE conditional statements
Understand the importance of functions in coding
Identify factors that distinguish humans from machines in AI
This course is based on Minecraft: Education Edition. It introduces students to computer science concepts and programming skills. First students are introduced to block programming in Microsoft MakeCode. Later they create Minecraft landscapes through coding with events and apply relative player position and absolute world position in Minecraft world with coordinates and variables. Students evaluate code to identify problems, like infinite loops, and debug the code with conditionals, functions and arrays. They learn and understand the importance of artificial intelligence and explore some of the ethics and fears related to AI. They also apply AI by coding their agent to behave intelligently in Minecraft. Finally, students demonstrate the acquired coding skills in the final independent project.
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Requirements
Basic command of Polish
Course duration
30 sessions, 60 minutes each
Age group
Age 9–10
Group size
Maximum 12 students
Language of instruction
Polish
Kids Coder Lab is private educational facility entered into the Register of Schools and Educational Facilities under number 271701
Kids Coder Lab was founded by John and Magdalena Mulenga.
Our mission is to help children acquire digital literacy and equip them with skills that the future demands.
The course is conducted according to the Kids Coder Lab blended-learning approach. The fully web-based course content is combined with off-screen activities. Children are in a safe learning environment, designed specifically with them in mind. They have access to study materials to continue learning at home, and access to teacher’s help online.
This course is available with a free-of-charge Pick & Drop service in one of two options:
Our offer of programming courses includes tens of items, so we recommend using filters to narrow down the choice. Firstly, select the location which is most conveniently reached with the child or from which we can pick the child. In the second step, select the language of instruction in which the child will learn (we offer courses in English and Polish). Next, notice the age group and choose the appropriate one for the child. After filtering the courses, there will be one or several courses left. Now you can read the course descriptions and select the course which best suits the child’s interests.
The first class of each coding or robotics course can be always a trial class. You can enrol the child in it with no commitments, just select the right option on the enrolment form. After the first class, we will ask you to confirm whether the child will participate in the course and if so, to pay the course fee.
Age groups specified for the programming courses for children and teens are our recommendation, not strict guidelines. However, they are worth taking into account. Our experience tells us that children below the recommended age group will do well during the course if they meet one or more of the following conditions:
- feel well handling the computer,
- have completed other programming-related courses or programming exercises at home,
- have experience in cooperation with older children, e.g. attend other courses with older children or spend a lot of time with older siblings at home.
The most important thing is to encourage the child to learn programming and not discourage from it. Only some children will find working with older students to be a motivation for learning. For most it would be a difficult and discouraging experience.
Considering enrolling a child in a course designed for older children, it is worth to think about the natural milestones in the child’s development – to which our courses are adjusted. The first important milestone is learning how to read. Children who don’t know yet how to read, learn at our school only in the youngest age group for grades 0–2. The second milestone is the transition from block-based to text-based coding. In our programming courses for children we gradually introduce elements of text-based coding, beginning from the second grade. However, only courses for the sixth and higher grades are solely based on text-based coding. We know from experience that only a handful of young programmers from the fifth grade are able to successfully complete these courses. The majority of the children needs to “grow into” the purely text-based coding which requires a lot of patience. We do not recommend skipping this phase too quickly, ahead of the child’s natural abilities.
If, having considered all these factors, you still have doubts about the right group, let the child try our classes. Already after the first class in both age groups it will be possible to draw conclusions and discuss the child’s abilities with the instructors. Then you can choose the group that is best suited to your child’s needs.
Coding is like learning a new language. Children learn to program using on-screen games, visual programming languages and actual coding scripts before they can decipher the complex math behind coding at the college level.
Learning early a skill, such as coding, provides diverse opportunities and empowerment for the future enabling children to have a wider imagination of possibilities and creativity.
Children seamlessly move from simply interacting with technology to creating technology for creative self-expression in various ways.
Coding enhances children’s math and analytical skills, including logical communication and critical thinking, which results in better writing skills.
Children learn how to be resilient, practise patience and build up confidence as they tackle challenging problem-solving tasks through coding.
Coding teaches children how to focus, be precise and develop planning and organisational skills, which they acquire naturally as they write more complex codes.
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